Touchless kiosk

Method, London, UK
PepsiCo Europe, London, UK
Amrest (KFC), Wroclaw, Poland
Ultraleap, Bristol, UK
Interaction design Design research Unity, Figma, Sketchup, Gravity Sketch
June 2021

Pepsi and Method teamed up to create a touchless kiosk for use in stores during the COVID-19 pandemic. The kiosk was designed to be easy, intuitive, fast, and safe for users, with 70% of first-time users describing it as such in a real-world test at a KFC restaurant.

The development process took place over a period of 10 months and included three phases of research and testing, including a field study in Poland. The team consisted of designers, a prototyper, a Unity engineer, and a data scientist, with the initial team of two growing to six near the end of the project. The project resulted in two pending patents related to gesture input.

“What we’re doing is to develop applications and experiences that are delightful, helpful and transformative” - Mia Sorgi, Director of Digital Product and Experience, PepsiCo Europe

A major challenge was designing an interface that was intuitive for users, as hungry customers are not keen on learning new interaction patterns.

I led the front-end prototype efforts, interaction design, and hardware development for the kiosk. A major challenge was designing an interface that was intuitive for users, as hungry customers are not keen on learning new interaction patterns. To create an effortless experience, we explored gestures that allowed users to explore menus, select and customize items, and finalize their orders. To avoid the need for a cursor, we used a proximity-based model that felt similar to a touch screen without requiring physical contact with the screen.

Testing out in the wild

Due to travel restrictions during the pandemic, we used 3D scanning and virtual reality to model user behavior and determine the best placement for the kiosk and other touchpoints in the restaurant. We also integrated the prototype with the restaurant's content management system (CMS) and point-of-sale (POS) system, ensuring that the menu displayed on the kiosk was always up to date and orders could be placed in real time.

Director
Stuart George
Visual Designer
Daniel Robson
Service Designer
Claire Lorman
Data Scientist
Lusine Tarkhanyan